Heating the forge…
A seeded asset atelier
Countless creatures, each one a seed away.
Every creature, hero, mob and relic on this page is drawn live from a single number. The same seed always returns the same asset, in every pose, and no image files are loaded.
- Strategies
- 0
- Elements
- 12
- Rarities
- 5 + shiny
- Poses
- 0
Tap any asset to inspect it
Ways to multiply
Each generator turns seeds into assets with a different strategy. Open any of them in the gallery to scroll through a thousand at once.
Multipliers that apply to everything
Seed gallery
Gallery
Every seed from 1 upward, drawn as you scroll. Pick any asset to inspect it.
No seeds in this range match these filters. Try 10,000 seeds or clear a filter.
Inspector
Inspector
Mutants
Eight close relatives of the current genome. Pick one to adopt it, then mutate again.
Variants
The same genome across every element, rarity tier and the shiny palette.
Elements
Rarity and shiny
Crossover lab
Breeder
Two parents, twelve children. Each child takes gene groups from both parents plus a light mutation, so families stay recognisable.
Children
Pick a child to promote it to a parent and breed the next generation.
Lineage
Recent generations. Pick one to restore its parents.
Complete game frames
Frames
Whole game screens composed only from generated content. A new world reseeds every creature, item and backdrop at once.
Game frames are being composed…
Battle scenes, card hands, shops and world maps built entirely from generated creatures will appear here as each one is finished. The generators above are already live.